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  • United States Video Game Market will be US$ 40.6 Billion by the year 2026

    (I-SoftwareNews.Com, February 24, 2021 ) According to the latest report by Renub Research, titled "United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast" Video games were first set-in motion in 1972 as "T.V. games." Coin-operated versions which supplemented the more traditional pinball machines were set in motion the following year. Then in the early 2000s gaming industry of United States boomed. It became one of the leading forms of entertainment. But now it’s no longer an entertainment medium. The gaming industry has transformed into a lifestyle, due to which video game developers are under pressure to make the content according to gamers demand. According to Renub Research analysis, the United States Video Game Market will be US$ 40.6 Billion by the year 2026.



    Follow the link for the full report with detailed TOC and list of figures and tables: https://www.renub.com/united-states-video-game-market-p.php



    In the United States gamers can be categorised as



    • Hardcore Gamers - The typical hardcore gamer is approx 28 or 29 years old and male. They will spend steadily on gaming resources during the first year, including both the software and the hardware.

    • Casual Gamers – These gamers play games very often, but not on a professional level. Although there are tendencies for casual gamers to transform to hardcore gamers, this is not possible quite often due to time scarcity.

    • Mass Market Gamers – These gamers do not contribute a lot of time or money to special gaming equipment. They instead actively look forward to free of cost games or Free2Play offers.





    Video gaming is now no longer a hobby which is whole and sole only enjoyed by the fledgling age groups. Not only young college-going students, but even the middle-aged also take joy in playing these games on an everyday basis. A survey conducted in 2020 portrayed, 38 percent of video game players are coming up from the 18 to 34 age-group, and six percent are 65 years and older, Statistica did the study.





    The income majorly doesn’t make a vast difference in video games purchases. The rate-per cent of consumers going for video game purchases by income group is relatively consistent across the United States. The people who are earning and making up more than US$ 90,000 are less likely to make gaming purchases than their lower-earning equivalent.





    Henceforth it can be concluded, whether it is playing video games at home, on a PC or console or the mobile device, individuals of numerous age groups and classes establish compelling content in the video games that have delighted them. Video games are more than just a blooming entertainment business; they are also reshaping the way we inter-relate with the world.



    Request a Free Sample Copy of the Report: https://www.renub.com/request-sample-page.php?gturl=united-states-video-game-market-p.php



    Market Summary



    Market & User: This report covers the market and user of all the six categories Mobile Games, Online Games, Download Games, Consoles, Gaming Network and PC Games.



    Age Group: Report provides market breakup from the following age groups: 18-24, 25-34, 35-44, 45-54 and 55-64



    Gender: Market of both the genders Male and Female covered in the report



    Income: In this report, we have categorised the market into - Low, Medium and High-income groups



    Companies: We have covered five company recent initiatives and revenue in the report. Sony, Microsoft, Nintendo, Activision Blizzard and Electronic Arts





    Industry Related Opportunity:



    South Korea Video Game Market: https://www.renub.com/south-korea-video-game-market-p.php



    United Kingdom Video Game Market: https://www.renub.com/united-kingdom-video-game-market-p.php





    About the Company:



    Renub Research is a Market Research and Consulting Company. We have more than 10 years of experience especially in international Business-to-Business Researches, Surveys and Consulting. We provide a wide range of business research solutions that helps companies in making better business decisions. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses. Our wide clientele comprises of major players in Healthcare, Travel and Tourism, Food & Beverages, Power & Energy, Information Technology, Telecom & Internet, Chemical, Logistics & Automotive, Consumer Goods & Retail, Building and Construction, & Agriculture. Our clients rely on our market analysis and data to make informed knowledgeable decisions. We are regarded as one of the best providers of knowledge. Our pertinent analysis helps consultants, bankers and executives to make informed and correct decisions.



    Our core team is comprised of an experienced people holding graduate, postgraduate and PhD degrees in Finance, Marketing, Human Resource, Bio-Technology, Medicine, Information Technology, Environmental Science and many more. Our research helps to make the business decisions: on strategy, organization, operations, technology, mergers & acquisitions etc. We support many blue chip companies by providing them with findings and perspectives across a wide range of markets. Our research reports offer a blend of information insight, analysis and forecasting that is essential in today's ultra-competitive markets.



    Contact Us:

    Renub Research

    Phone No: +1 678-302-0700 (USA) | +91-120-421-9822 (IND)

    Email: info@renub.com

    Web: https://www.renub.com

    Follow on Linkedin: https://www.linkedin.com/company/renub-research

    Renub Research

    Rajat Gupta

    Market Research, Bus

    rajat.gupta@renub.com

    Source: EmailWire.Com

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