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(I-SoftwareNews.Com, April 21, 2018 ) The present generations are raised on the quick processing speed and spectacular graphics of visual displays like TV, smart phones, play stations and Xboxes. It was not too long, when the digital gaming was limited to only a few laboratories across the globe, now these games are available at the easiest convenience of people.
Over the years Massively Multiplayer Online (MMO) games have gained significant traction in terms of entertainment. These are the computer based games that can support thousands of players at a time and is played over internet. Rapid evolution of internet and transforming lifestyle of the people across the globe are majorly driving this market.
Today, digital games have become an entrenched fragment of our routines and cultures. Moreover, gamers today doesnt only comprises the teenage population but approximately 50% of the population around the world are middle aged people which also included significant number of female gender.
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These games are played by customers using personal computer, video game console, smart phones and other mobile devices. Action genre are the top priority for the consumer and thus are highly regarded by the top companies. Major types of MMO games are role playing, real time strategy, simulations, sports, racing, casuals, etc. among others. New MMORPGs with fresher mechanics and features are taking the internet by storm regardless of the business model.
Factors such as increase in development of hardware platforms, emergence of gamification, increase in online content, growth of multiplayer games, increasing usage of virtual currency are driving the MMO market.
Though there are vast improvements, hardware and connectivity issues are constraints to the market. Added to these, longevity of the game is a concern to the developer as these games are capital expensive.
The report aims to provide an overview of Global MMO Games Market along with detailed segmentation of the market by genre, platform and revenue model across five major geographical regions. Global MMO games market is expected to witness high growth during the forecast period due to rapidly improvising internet and occurrence of Dot com boom across the globe in the entertainment and gaming applications.
The objectives of this report are as follows:-
To provide overview of the global MMO games market
To analyze and forecast the global MMO games market on the basis of genre, platform and revenue model
To provide market size and forecast till 2025 for overall MMO games market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
To provide exhaustive PEST analysis for all five regions
To profiles key display technology players influencing the market along with their SWOT analysis and market strategies
Some of the important players in display technology market are Activision Blizzard Inc., Electronic Arts Inc., Giant Interactive Group Inc., NCSOFT Corp, Nexon Co. Ltd., gamigo AG.,Anakama, Tencent Holdings Ltd., Jagex Games Studio, and Ubisoft, LLC.
Companies Mentioned :
1. Activision Blizzard, Inc.
2. Electronic Arts (EA)
3. Giant Interactive Group Inc.
4. NCSOFT Corporation
5. Ankama
6. NEXON Co., Ltd.
7. Gamigo AG
8. Tencent Holdings Limited
9. Jagex Games Studio
10. Ubisoft Entertainment SA
3.1 Market Overview
3.2 Market Segmentation
3.2.1 MMO Games Market By Genre
3.2.2 MMO Games Market By Platform
3.2.3 MMO Games Market By Revenue Model
3.2.4 MMO Games Market By Region
3.2.4.1 By Countries
3.3 PEST Analysis
3.3.1 North America PEST Analysis
3.3.2 Europe PEST Analysis
3.3.3 Asia Pacific PEST Analysis
3.3.4 Middle East and Africa PEST Analysis
3.3.5 South America PEST Analysis
4 MMO Games Market Key Industry Dynamics
4.1 Impact Analysis
4.2 Key Market Drivers
4.3 Key Market Restraints
4.4 Key Market Opportunities
4.5 Future Trends
5 MMO Games Market Analysis- Global
5.1 Global MMO Games Market Overview
5.2 Global MMO Games Market forecast and analysis
6 MMO Games Market Revenue and Forecasts to 2025 Genre
6.1 Overview
6.2 Genre market forecast and analysis
6.3 MMO Role Play Games (MMORPG) Market
6.3.1 Overview
6.3.2 MMO Role Play Games (MMORPG) market forecast and analysis
6.4 MMO First Person Shooter (MMOFPS) Market
6.4.1 Overview
6.4.2 MMO First Person Shooter (MMOFPS) market forecast and analysis
6.5 MMO Real-time strategy (MMORTS) Market
6.5.1 Overview
6.5.2 MMO Real-time strategy (MMORTS) market forecast and analysis
6.6 Others (Turn-based, simulation, casual MMO Games) Market
6.6.1 Overview
6.6.2 Others market forecast and analysis
7 MMO Games Market Revenue and Forecasts to 2025 Platform
7.1 Overview
7.2 Platform market forecast and analysis
7.3 Mobile MMO Games Market
7.3.1 Overview
7.3.2 Mobile MMO Games market forecast and analysis
7.4 PC MMO Games Market
7.4.1 Overview
7.4.2 PC MMO Games market forecast and analysis
7.5 Console MMO Games Market
7.5.1 Overview
7.5.2 Console MMO Games market forecast and analysis
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ReportsWeb.com
Rajat Sahni
+1-646-491-9876
sales@reportsweb.com
Source: EmailWire.Com
Source: EmailWire.com
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