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  • Gaming Market 2018-2022 : Growing Adoption Of AR/VR Gaming

     



    (I-SoftwareNews.Com, May 17, 2018 ) This report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. The report explains the market with a detailed forecast of its revenue. To calculate the market size, the report considers the revenue generated from the gaming types that include casual and professional gaming.

    Publisher's analysts forecast the global gaming market to grow at a CAGR of 6.94% during the period 2018-2022.

    Free| Request sample copy @ http://www.reportsweb.com/inquiry&RW00011564806/sample

    The rising popularity of e-sports will be one of the primary factors fueling the growth of the gaming market in the coming years. Some of the popular e-sports tournaments conducted across the world include The International League of Legends World Championship, Major League Gaming (MLG), and FIFA Interactive World Cup. The Olympic Council of Asia (OCA) partnered with Alisports, to introduce e-sports as a demonstration sport at the 2018 games in Indonesia and as an official sporting program.

    Key vendors
    -Activision Blizzard
    -Electronic Arts
    -Microsoft
    -NetEase
    -Sony
    -Tencent

    Have any query? Enquire about report @ http://www.reportsweb.com/inquiry&RW00011564806/buying

    Market driver
    -Growing adoption of AR/VR gaming

    Market challenge
    -High cost of latest game applications

    Market trend
    -Emergence of free-to-play gaming for console platform

    Fundamentals of Table of Content:

    PART 01: Executive summary
    PART 02: Scope of the report
    PART 03: Market research methodology
    PART 04: Introduction
    PART 05: Global construction market
    PART 06: Market drivers
    PART 07: Market trends
    PART 08: Global AEC market
    PART 09: Market segmentation by product
    PART 10: Geographical segmentation
    PART 11: Market challenges
    PART 12: Impact of drivers and challenges
    PART 13: Five forces model
    PART 14: Key vendor analysis
    PART 15: Key vendor profiles

    Get more information @ http://www.reportsweb.com/global-gaming-market-2018-2022

    ReportsWeb.com

    Rajat Sahni

    +1-646-491-9876

    sales@reportsweb.com

    Source: EmailWire.Com

    Source: EmailWire.com

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