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  • Global Online Gaming Market is Poised to Grow at a Relatively Strong Rate CAGR of 11.72% over the 2016-2020

    (I-SoftwareNews.Com, October 20, 2016 ) Global Online Gaming Market 2016-2020 Size and Share Published in 2016-05-12 Available for US$ 2500 at Researchmoz.us

    Description

    About the Online Gaming Market

    The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are growing rapidly, leading to a decline of the matured mode of sale (i.e., via retail).

    Technavios analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020.

    Covered in this report

    The report covers the present scenario and the growth prospects of the Global Online Gaming Market for 2016-2020. To calculate the market size, the report considers revenue generated from the sales of various segments of online games like social, massively multiplayer online (MMO), and digital console. The category excludes spending on the hardware used for playing online games.

    The market is divided into the following segments based on geography:

    APAC

    Europe

    North America

    ROW

    Technavio's report, Global Online Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

    Key vendors

    Activision Blizzard

    Electronic Arts

    Giant Interactive

    GungHo Online

    Microsoft

    NCSOFT

    Riot Games

    Smilegate

    Sony

    Take-Two Interactive Software

    Valve

    Wargaming

    Zynga



    Get a Sample Copy of the Report: http://www.researchmoz.us/enquiry.php?type=S&repid=720173

    Other prominent vendors

    King Digital Entertainment

    4A Games

    5th Cell Media

    Access Games

    ACE Team

    Active Gaming Media

    Aeria Games and Entertainment

    Anino Games

    Ankama Games

    Asobo Studio

    Behavior Interactive

    Bungie

    CCP

    Cellufun

    Changyou.com

    CipSoft

    CrowdStar

    Cryptic Studios

    Digital Chocolate

    Disney Interactive

    eGames

    GameHouse

    Gamelion

    Gameloft

    Glu Games

    gPotato

    HandyGames

    India Games

    Infinity Ward

    Jagex Games Studio

    Joymax

    Kabam

    Kiloo ApS

    Level-5

    MercurySteam Entertainment

    Minh Chau

    Mitchell

    Namco Bandai Games

    NetEase

    Nexon

    Oberon Media

    OGPlanet

    Peak Games

    Perfect World

    Playdom

    Punch Entertainment

    Redboss

    Market driver

    Increase in popularity of F2P online games

    For a full, detailed list, view our report

    Market challenge

    Impact of online gaming on physical activity

    For a full, detailed list, view our report

    Market trend

    Increased popularity of gaming with women

    For a full, detailed list, view our report

    Key questions answered in this report

    What will the market size be in 2020 and what will the growth rate be?

    What are the key market trends?

    What is driving this market?

    What are the challenges to market growth?

    Who are the key vendors in this market space?

    What are the market opportunities and threats faced by the key vendors?

    What are the strengths and weaknesses of the key vendors?

    You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.

    Inquiry on this report: http://www.researchmoz.us/enquiry.php?type=E&repid=720173



    Table of Content

    PART 01: Executive summary

    Highlights

    PART 02: Scope of the report

    Market overview

    Base year

    Vendor segmentation

    Top-vendor offerings

    PART 03: Market research methodology

    Research methodology

    Economic indicators

    PART 04: Introduction

    Key market highlights

    PART 05: Industry Overview

    Life cycle of global online gaming market

    Online games value chain

    PART 06: Market landscape

    Market size and forecast

    Global online gaming market by genre

    Five forces analysis



    Browse All Media Market Research Reports at: http://www.researchmoz.us/media-market-reports-160.html

    About ResearchMoz

    ResearchMoz is the world’s fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives.

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