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  • Virtual Reality for Consumer Market Size, Historical Analysis, Emerging Technologies, Global Trends and Industry Set for Rapid Growth with 19% of CAGR by Forecast 2023

     



    (I-SoftwareNews.Com, March 22, 2018 ) Market Scenario:

    The companies such as Alibaba Group Holding Limited (China), Amazon, Inc. (U.S.), Facebook Inc. (U.S.), Google LLC (U.S.), and HTC Corporation (Taiwan), are leading providers of virtual reality for consumer in the global market. In 2016, Alibaba Group Holding Limited has went into the strategic partnership with HTC Corporation to offer virtual reality solutions for customers across the world. With the increasing demand of advanced cloud computing technology, the companies such as Facebook (U.S.), Google LLC (U.S.), are concentrating more towards leveraging cloud to solve bandwidth allocation, data transmission and data processing.
    Adoption for next generation of virtual reality and advanced cloud are the driving factors for the Virtual Reality for Consumer Market growth in the coming years.

    The consumers are widely using online applications which is based on virtual reality for different purposes such as travelling, entertainment, events, and others. The latest technologies such as 3D, 4K, and 8K are boosting the growth of virtual reality for consumer market. For instance, consumers are moving towards virtual reality in gaming with high definition, stunning graphics and motion with high-end audio.

    The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented as hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world.

    The market is spanned across regions including North America, Europe, Asia Pacific, and rest of the world. North America is one of the leading region across the world in terms of market share. The virtual reality for consumer market in this region has huge demand as these virtual reality technology with eye tracking, foveated rendering, frame tearing and others are widely used in providing virtual reality for consumer solution. The virtual reality for consumer market in Europe region is expected to witness rapid growth in the forthcoming period. Whereas, Asia Pacific countries such as China, Japan, and India is an emerging market for virtual reality for consumer market is expected to be the highest CAGR in the coming years.

    The global virtual reality for consumer market is expected to reach USD 4 billion by 2023, at a CAGR of 19% during the forecast period 2017-2023

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    Key Players:
    • Alibaba Group Holding Limited (China),
    • AltspaceVR (U.S.),
    • Amazon.com,
    • Inc. (U.S.),
    • Binary VR Inc. (U.S.),
    • Bitmovin (Austria),
    • Facebook, Inc. (U.S.),
    • Google LLC (U.S.),
    • HTC Corporation (Taiwan),
    • Leap Motion, Inc. (U.S.),
    • Microsoft Corporation (U.S),
    • Dreams, Ltd. (U.S.),
    • NextVR, Inc. (U.S.),
    • Nvidia Corporation (U.S.),
    • Pixvana, Inc. (U.S.),
    • Sony Corporation (Japan).

    Global Virtual Reality for Consumer Market Segmentation
    The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented into hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The region includes North America, Europe, Asia Pacific, and rest of the world.

    Market Research Analysis:
    The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

    Intended Audience
    • Virtual reality for consumer companies
    • Virtual reality for consumer providers
    • Technical universities
    • System integrators
    • Managed Security Service Providers
    • Professional service providers
    • Research and development companies
    • Market research and consulting firms
    • Solution providers
    • Technology standards organizations
    • Technology investors
    • System Integrators

    Access Report Details @ <||>rnhttps://www.marketresearchfuture.com/reports/virtual-reality-consumer-market-4757

    TABLE OF CONTENTS
    1 MARKET INTRODUCTION
    1.1 INTRODUCTION
    1.2 SCOPE OF STUDY
    1.2.1 RESEARCH OBJECTIVE
    1.2.2 ASSUMPTIONS
    1.2.3 LIMITATIONS
    1.3 MARKET STRUCTURE
    2 RESEARCH METHODOLOGY
    2.1 RESEARCH HETEROGENEOUS NETWORK
    2.2 PRIMARY RESEARCH
    2.3 SECONDARY RESEARCH
    2.4 FORECAST MODEL
    2.4.1 MARKET DATA COLLECTION, ANALYSIS & FORECAST
    2.4.2 MARKET SIZE ESTIMATION
    3 MARKET DYNAMICS
    3.1 INTRODUCTION
    3.2 MARKET DRIVERS
    3.3 MARKET CHALLENGES
    3.4 MARKET OPPORTUNITIES
    3.5 MARKET RESTRAINTS
    Continue...

    LIST OF TABLES
    TABLE 1 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT
    TABLE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY
    TABLE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS
    TABLE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY REGION
    Continue...

    LIST OF FIGURES
    FIGURE 1 RESEARCH COMPONENT
    FIGURE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)
    FIGURE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)
    FIGURE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)
    Continue...

    About Market Research Future:
    At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

    MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Components, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

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